Okay, let’s talk about Lies of P. You know, that brutally hard soulslike game that made you question your life choices? Well, guess what—Neowiz just made it a bit less punishing. And yeah, the internet’s already divided about it. The Overture DLC dropped with some easier options, and now they’re tweaking things even more. Whether you’re the type who thrives on pain or just wants to enjoy the story without breaking your controller, here’s the lowdown.
Look, it’s not just about making the game easier—there’s some cool new stuff too. Here’s what you’re getting:
They’ve added these creepy new areas that feel like something out of a messed-up fairy tale. Think crumbling churches where you half-expect a ghost to pop out, or foggy backstreets that just scream “ambush waiting to happen.” The vibe? Immaculate. The danger level? Well, that depends on which mode you pick.
New enemies, new bosses—some of them will make you want to throw your keyboard. Seriously, one of them has this attack pattern that’s just mean. But hey, that’s the fun part, right? Or at least it was, before the difficulty changes.
There are new weapons that change up how combat feels. Some hit like a truck, others are all about speed. And there are NPCs with their own shady agendas—because what’s a soulslike without a few mysterious weirdos?
So the DLC first added two easier modes: Assisted (which is like training wheels) and Story Mode (for people who just want the lore without the pain). Cue the internet drama. Some folks loved it—finally, they could see the ending! Others? Well, let’s just say the purists weren’t happy.
Neowiz isn’t stopping there. They’re tweaking things further—enemies have less health, attacks aren’t quite as relentless, and checkpoints are more forgiving. The idea is to keep the challenge but dial back the frustration. Whether it works? That’s the million-dollar question.
Here’s the thing: Neowiz shared data showing tons of players were quitting early because the game was just too damn hard. And when people drop off before seeing half your story, that’s a problem. These changes? They’re basically trying to keep more players hooked.
Let’s be real—some of us have jobs, kids, lives. We can’t spend 50 hours mastering parry timings. The easier modes mean more people can actually experience the game. And isn’t that the point?
The devs keep saying the core experience is still there—you just get options now. Think of it like choosing between black coffee and something with a bit of sugar. Both will wake you up, but one won’t make you wince.
Plenty of players are thrilled. I saw one tweet that said, “Now I can enjoy the story without developing a stress ulcer.” Mood.
Then there’s the other side. “Soulslikes are supposed to make you suffer!” they say. There’s a whole Reddit thread with thousands of upvotes arguing this ruins the game’s identity. Classic gamer outrage.
Some folks are suggesting compromises—like locking easy mode behind NG+, or adding optional challenges for extra rewards. Honestly? That sounds pretty smart.
Neowiz is watching how players react. Wouldn’t shock me if they add a “harder than hard” mode later to appease the masochists.
Word is there’s another big expansion coming next year. Will it double down on accessibility, or swing back to brutal difficulty? Your guess is as good as mine.
At the end of the day, Lies of P is changing—whether that’s good or bad depends on who you ask. The Overture DLC gives you more content while making the game less punishing for newcomers. Some will hate that, some will love it. But hey, having options isn’t a bad thing, right? Fire it up, try the changes, and see how it feels. Just maybe don’t read the comments afterward.
Source: IGN – All Games
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