Categories: Tech

MindsEye in Crisis? Devs Scramble to Fix Performance After Backlash!

MindsEye in Crisis? Devs Scramble to Fix Performance After Backlash!

Okay, let’s talk about MindsEye. You know, that indie FPS everyone was hyped about? The one with the cyberpunk vibes and rogue-lite elements? Yeah, that one. Launched with a bang, but—and here’s the kicker—it’s been a bit of a mess. People loved the art style and fresh mechanics, but the performance? Oof. Steam reviews tanked faster than my last attempt at baking sourdough. So what’s going on, and can the devs fix this? Let’s break it down.

What Players Are Pissed About

Steam Reviews Don’t Lie

Open Steam right now, and it’s a bloodbath. Frame rate drops? Check. Random crashes? You bet. One dude with an RTX 3060 said it runs like “a toaster with delusions of grandeur.” Brutal. And the refunds? Let’s just say the game’s sitting at “Mixed” reviews, which is code for “we expected better.”

Expectations vs. Reality

Here’s the thing—those pre-launch trailers made it look *smooth*. Like, butter-on-a-hot-pan smooth. But what players got? Textures loading late, AI that glitches more than a politician’s teleprompter, and optimization that feels like an afterthought. And for $30? Ouch.

Devs Finally Speak Up

Damage Control Mode: Activated

Neon Forge—the studio behind this—finally posted something titled “We Hear You.” Translation: “We messed up, but we’re working on it.” They blamed “engine bottlenecks” (sure, blame the tools) and promised weekly patches. Classic move.

Patch Notes or Empty Promises?

Here’s what they’re supposedly fixing:

  • Next Week: CPU stuff, fewer crashes (fingers crossed).
  • Late June: Memory leaks, textures that actually load.
  • Eventually: DLSS/FSR support, modding tools—if we’re still playing by then.

Players Aren’t Exactly Holding Hands and Singing

Split Reactions

Some folks are like, “Hey, at least they’re talking!” Others? Not so much. One Reddit thread just said, “Should’ve delayed instead of selling us a beta.” Harsh, but fair.

Player Count Taking a Nosedive

SteamDB shows a 40% drop in players since launch. That’s… not great. If fixes take too long, MindsEye might end up in the “launch disasters” hall of fame. But hey, No Man’s Sky turned it around, right? Maybe there’s hope.

What’s Next? (Besides More Patches)

Roadmap Teasers

Devs mentioned a rogue-lite expansion and PvP mode—because why not add more to the pile? But first, maybe make the base game playable? Just a thought.

How You Can “Help”

They’re begging for bug reports on Discord. Meanwhile, modders are already fixing things themselves, though the devs warn it might break later. Typical.

Final Verdict: Wait or Bail?

Look, it’s on Neon Forge now. If patches actually work, MindsEye could pull a comeback. But trust is like a porcelain vase—once broken, gluing it back takes time. I’d say wait for Patch 1.1 before diving in. Or just go play something else for now.

TL;DR: MindsEye (PC) | Engine: Unreal 4.27 | Rec. Specs: RTX 2060, Ryzen 5 3600, 16GB RAM | Current Status: ¯\_(ツ)_/¯ (patches incoming).

Source: IGN – All Games

Ranjit

I'm a writer of this website I'm geting news from top website and post for you here . If anything missed from me by mistake my apology in advance.

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