Metal Gear Solid Delta: Snake Eater’s Fox Hunt Mode – Here’s What You Need to Know
Okay, so Konami’s finally bringing back multiplayer in Metal Gear Solid Delta: Snake Eater. And no, it’s not just another Metal Gear Online clone—thank god. Fox Hunt mode? It’s something else entirely. Picture this: less run-and-gun chaos, more holding your breath while some dude with night vision goggles walks past your hiding spot. That’s the vibe they’re going for, and honestly? It’s about time.
So What Exactly Is Fox Hunt?
Imagine you’re playing hide-and-seek. Now imagine the seeker has thermal vision and a gun. That’s Fox Hunt in a nutshell. One team plays as these elite FOX Unit hunters—basically the guys who ruin your day—while the other team plays as Snakes trying not to get murdered. It’s asymmetrical, it’s tense, and it’s way more Predator than Call of Duty. Minus the dreadlocks, plus more cardboard boxes.
How It’s Different from Metal Gear Online
MGO was all about quick reflexes and who could headshot faster. Fox Hunt? Not so much. Here’s the thing:
- Stealth is king: Running around like an idiot gets you killed. Patience and traps win games here.
- Unfair in a good way: Hunters are OP on purpose. Snakes have to outsmart them, not outgun them.
- The jungle’s your friend: Maps are packed with hiding spots, climbable trees—all that classic Metal Gear stuff.
Metal Gear’s Multiplayer History – A Quick Trip Down Memory Lane
Let’s be real: Metal Gear’s multiplayer has always been… interesting. The original MGO had its fans, Portable Ops did that ad-hoc co-op thing, and Peace Walker? That was the sweet spot for a lot of us. Fox Hunt feels like they took what worked in those games—especially the sneaky parts—and cranked it up to eleven.
Why People Are Actually Hyped
You know how most multiplayer games these days are just variations of “shoot the other guy first”? This isn’t that. The Reddit threads don’t lie—people are starving for something slower, something that actually makes you think. And the idea of hunting your friends as FOX Unit? That’s just cool. No other way to put it.
How Fox Hunt Actually Plays
Alright, let’s get into the details:
- Roles matter: Hunters get all the fancy toys. Snakes get to live in constant fear.
- Survival of the sneakiest: Scavenge gear, set traps, maybe call for help if you’re desperate.
- Mind games: Fake footprints, decoy boxes—if you can trick the other team, do it.
Some Neat New Features
They’re throwing in some fresh mechanics too:
- Thermal camo: Hunters can go invisible… until they overheat and light up like a Christmas tree.
- Animal buddies: Remember taming critters in Snake Eater? Now they can distract hunters for you.
- Weather matters: Rain hides your noise, fog makes you harder to spot—use it.
What’s the Fan Reaction?
Mostly cautious optimism. People love the stealth focus but worry about balance—because let’s face it, Konami’s track record isn’t perfect. Some folks think this could turn into a stealthy battle royale thing eventually. And everyone’s begging for dedicated servers. After past experiences? Yeah, that’s a fair request.
Final Thoughts
Fox Hunt isn’t trying to be MGO. And that’s good. It’s doing its own thing—something that actually feels like Metal Gear. If you’re tired of multiplayer where the fastest trigger finger wins, this might be your jam. Just don’t blame me when you’re hiding in a bush for twenty minutes. #FoxHuntMeta
Source: IGN – All Games